Wow, a lot of shit talking maplers around eh? over 500+ unique hits from Basil
and some more from SW.net and then just random other people. 4,104 hits today… and it’s only 5pm lol. Well, if you’ve got something to say – confront me instead of being a pussy and talking behind my back (specifically, people like Trigger88 from Basil).
seigejet‘s Priest Build.
I asked several priests in broa, back when I was still a cleric, and took the information that I learned and came up with this build.
level 70 – 1 Shining Ray since one point into any skill is pretty useless, you might as well get a mob skill that’ll work for things that aren’t undead. Though at level 1, it’s not very strong… it’ll make some KSers think twice about invading your map.
level 71 – 3 Dispel you’ll need this to unlock the following skill…
level 72 – 2 Holy Symbol, 1 Mystic Door HS is the first skill all priests should max regardless if they’re solo or party priests. Without it, you’ll level painfully slow, warriors won’t party with you and you’ll just be another “spot taker” at a map. Since you’re not much of an offensive machine, mystic door will allow you to call in reinforcements if someone plans on KSing you out of your map. MD requires a magic rock to cast.
level 73~82 – Max Holy Symbol 110% exp solo, 150% exp partied… ’nuff said.
level 82~88 – Max Elemental Resistance so you’ll be able to fight stronger enemies without using magic guard. When maxed, magic damage is reduced by 50%.
level 89~98 – Max Shining Ray with the release of zakum, you could argue that maxing Dispel is a better choice but at this level, maxed shining ray would out damage heal in a mob. Heal will always out damage SR when there are two enemies or less in terms of damage over time. I suggest avoiding the usage of SR until level 105.
level 98~103 – Max Dispel having this work 100% of the time could save you or your party’s lives. It cures all status effects except stun.
level 104~113 – Max Summon Dragon if you’re ever partied at vikings or other non-undead enemies, you’ll still be able to attack and gain exp while spamming heal (e.g. zakum, etc.). When maxed, it does about as much as maxed SR to a single enemy and it doesn’t have an elemental affinity, so you can expect stable damage to pretty much every enemy. Even though the description to SD says it requires a magic rock to cast, it’s actually a summoning rock.
level 114~120 – Rest into Doom (partially maxed) which should be a little more than half maxed. A lot of people argue that you should max it or sacrifice points from another skill in order to get a higher level Doom, but it’s not a very practical skill at 5k mesos per cast. Even at maxed, you’re not guaranteed 100% success. Doom requires a magic rock to cast.
Congrats! you’ve made it to fourth job. I settled on this build prior to Ludi and Zakum, so you could swap SR with Dispel if you’re item hunting at Thanatos or if you’re brave enough to head to Zakum at such an early level. Another thing I had thought about doing was taking a couple of points away from Doom and adding it to MD, however chances are that you won’t need MD open for that long. If you’re in a party, have a party member use a town scroll and have them buy whatever you need, then just door them back. A lot of this was done by memory, so the levels next to the skills are just estimates.
Video sucks. Song doesn’t. Mike Shinoda looks Puerto Rican.
Fort Minor – Remember the Name
























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